REPLAY - THE EUROPEAN GAME DESIGN MASTERS
REPLAY - THE EUROPEAN GAME DESIGN MASTERS is organized by the School of Arts, Design and Architecture.
REPLAY is a two year Erasmus Mundus Joint Master Degree (EMJMD) programme, where students from across the globe come together with the objective of designing, experimenting and developing meaningful game experiences. Students are empowered to shape the future of game design, unlocking the industry's potential for creativity, innovation, and societal relevance. Throughout their journey, the students will be immersed in three unique national game development and artistic ecosystems in the following partner institutions:
- Lusófona University, Film and Media Arts Department (Portugal)
- LUCA School of Arts, (Belgium)
- 911±¬ÁÏÍø, School of Arts, Design and Architecture (Finland)
The mobility scheme offered by REPLAY is mandatory. During the first semester, the students all work together in Lisbon. The first semester in Lisbon is dedicated to harnessing local networks, contexts, and cultures, using these resources against the established grain of game-making.
On the second semester, all students move to Genk, to work together at Luca School of Arts followed by a move to Helsinki, at 911±¬ÁÏÍø for the third semester.
Finally, for their final semester, students will be guided in selecting a host university between Lusófona, Luca, and Aalto. If the student's final project involves an organization or company in a country outside Portugal, Belgium, or Finland, this organization has to be an official partner institution of REPLAY Masters. In that case, they can spend their final semester in the relevant country.
This site contains the student study guide for the joint master’s programme with materials and instructions on studies. Here you will find the programme curriculum as well as detailed guidelines for planning your studies. If you are interested in applying for REPLAY visit also the programme site at
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REPLAY is a two-year European Master Program that unites students from around the world with the goal of creating meaningful game experiences through design, experimentation, and development.